You can then dismiss the weapon, shunting it into an extradimensional space, and it appears whenever you create your pact weapon thereafter. You can transform one magic weapon into your pact weapon by performing a special ritual while you hold the weapon. On the other hand using flametongue weapon is more effective on armored classes since it doesnt get reduced by armor (its a magic effect). There are several magic items in 5e that can enhance the damage dealt by daggers. All light sources from magical spells and effects can illuminate a Darkness spell and that includes light from items such as Flame Tongue (RAW). Boots of Speed. Weapon (scimitar), legendary (requires attunement) This pair of twin scimitars features draconic guards and winglike blades. Orcsplitter. Two-Handed. Magic items are not purchasable without your DM's permission. The Weapons table shows the most common weapons used in the worlds of d&d, their price and weight, the damage they deal when they hit, and any special properties they possess. Helm of Comprehending Languages. 5E doesn’t really explain how static modifiers work with attacks that deal multiple damage types. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. A low-level item that's often overlooked is a Headband of Intellect. Originally Posted by Player's Handbook, page 107. Overall the weapon that can do the most damage would be the Flametongue Rapier (as the war pick and Morningstar are not eligible by RAW for this magic weapon). 3. Multiattack: The salamander makes two attacks: one with its spear and one with its tail. While wearing this helm, you can use an action to cast the comprehend languages spell from it at will. Calculating the average of a single die is simple, fixed modifiers are then added to it to obtain raw damage output. I was thinking of +1 Flame Tongue, but didn't know if it needs +1 to make it worth while. For the purpose of this weapon, "giant" refers to any creature with the. With very high accuracy and/or crit chance, this gap can outweigh +1 to hit. ago. Flametongue emits light because it is on fire. Ivory Goat (Traveling) Javelin of Lightning. This isn’t about the insane fact that it literally sends your soul to the Styx or the fact your husk of a body turns into a FREAKING lemur. This invocation doesn’t affect a magic weapon you transformed into your pact weapon. IMO, if you want fun weapons that don't mess up bonded accuracy, steal the "Special Ability" features from 3. Type: Martial Ranged Weapon Cost: 50 gp Weight: 2 lbs. The dagger of life-stealing has a +1 bonus to attack and damage rolls. The only reason I can think of is. Savage Attacker is a great way to boost damage. Magic items that enhance dagger damage 5e. While flame tongue is pure damage with a very obvious utility in perception, being able to hide and a defensive ability are the opposite of it while also being a similar power level. The two categories are simple and martial. Weapon: an heavy weapon. Possession or garment. Properties. They combine the traits, ideals, bonds, and flaws from all of the backgrounds together for easy reference. From my understanding, double flametongue (with different ranks) is used at max level when having a spell power weapon and accessories. Anything more is up to your GM to homebrew for you. You can use a bonus action to speak this magic dagger's command word, causing flames to erupt from the blade. With improved pact weapon invocation, that can be a bow. (4d6+15)×40%=11. While holding one of the swords, you always know the general direction and distance of. The Fenthras Bow, also known as the Wrath of the Fey Warden or simply just Fenthras, is a longbow and one of the Vestiges of the Divergence. You should look into what "magic damage" actually means, because it doesn't really exist in 5e. Aura strong evocation; CL 12th; Weight —; Price +2 Bonus. 2. These flames shed bright light in a 40-foot radius and dim light for an additional 40. raising STR to 18) would likely lead to lower damage on average due to the 'wasted' base damage of each hit that could be lost. Spear: Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. It only provides the effect of turning critical hits into normal hits. Multiple Heads. Also talk with your DM about other fun. When Whisper reaches an exalted state, you gain the following benefits:It’s interesting how the way one side interprets the rules doesn’t need any special rules and restrictions on how Pact Weapons work, while the other side needs to come up with all of these exceptions to the way they interpret it - ways to stop Oathbows from becoming Oathaxes, Flametounge Swords becoming Flametongue Slings, Maces. Weapon Finesse, Light, Range, Thrown(20/60) Very Rare (this item requires attunement) While you are holding using this dagger, you gain a +1 bonus to this weapons Attack & Damage Rolls. Source: Xanathar's Guide to Everything. Rock Biter (83dps overall) was hard to parse, because details counts it as weapon damage, but my overall damage over 2nd with Rockbiter. You perform the ritual over the course of 1 hour, which can be done during a short rest. The wielder of the Flame Tongue dagger in particular gains a +1 bonus to attack and damage rolls made with the weapon, and it deals 1d4 additional fire damage on a hit. Name. Available For: Sorcerer Warlock Wizard Circle of the Land (Coast) Oath of the Ancients Oath of Vengeance Oath of the Open Sea. It doesn't matter what kind of enchantment was there, it was enchanted, it is a magic weapon. Belt of Dwarvenkind is a highly well made thick leather belt with three straps across and a square runic carvings on the side. Got a Rod of Lordly Might in a loot drop from a Red Dragon last night. Fighter (1h): A fighter using a one-handed weapon like a longsword. Flame Tongue. Holy avenger can be any sword, which includes finesse-able swords, but. When you. It is one of the mystical artifacts known as the Vestiges of the Divergence. Because you met the sneak attack requirements, you deal an extra Xd6 The flametongue deals an extra 2d6 fire damage. 60, and try to match the speed of both weapon, like two 2,60. The ray deals 4d6 points of fire damage on a successful hit. It’s a fantastic idea, but it doesn’t work in 5e. " A Flame Tongue does "an extra 2d6 fire damage. Flametongue DMG: Mathematically the +2 bonus to attack rolls from a +2 weapon will be a more consistent improvement to your damage output (especially with the damage bonus from Sneak Attack), but a Flametongue shortsword or rapier is still really fun. Proficiencies: Smithing Tools, Arcana Skill. The 2d6 damage is multiplied on critical hits, too, so assassin rogues might find it. Weapon (greatsword), rare (requires attunement) You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. ago. After acquiring the. The color code below has been implemented to help you identify, at a glance, how good the Savage Attacker 5e feat is for a specific class/subclass. Basic Rules, pg. FLAME BLADE. Then, you might decide that attunement requirements account for another 15% of the value of the magic item. The Bloodaxe is a magic weapon wielded by Kevdak and then Grog Strongjaw. When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut. #CriticalRole”Deathwalker's Ward is a set of studded leather armor, one of the Vestiges of the Divergence created for the Champion of the Raven Queen. Any character with abundant accuracy and Flametongue. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. Flametongue weapons are best with the potential to land a lot of hits. Flame Tongue. Whips are the only ranged melee weapon in 5e that only requires one hand, and the only ranged melee finesse weapon. Whisper on top. Windfury Weapon enchants your weapon, granting your melee abilities a 20% chance to activate two extra auto attacks with added attack power instantly. The two-weapon build makes one extra 1d8 attack, while the scimitar build makes another 2d4 attack. Vax. Never ever play with dagger. Two Weapon Fighting is very overrated on rogues for two really big reasons. Greatsword of Sharpness. So less than 3500gp. Flame Tongue Rapier. There are several magic items in 5e that can enhance the damage dealt by daggers. Sneak attack lets you add extra damage to your weapon attack, and the flametongue lets you add extra fire damage to your attack. You need to roll a natural 20 to get the effect of the Vorpal Sword, not a crit, which means you're fishing with a different toolbox. The relevant line from the description of booming blade:. The Bloodaxe grants the wielder a +2 bonus to attack and damage rolls. Frost Brand. One of the most powerful features of the built in 5e ruleset is effects. $egingroup$ The link you give to Crawford's answer on Twitter contains a followup by him that answers this question fairly unambiguously: "A magic item like the flame tongue and the frost brand deal extra damage of a particular type when they hit. This cost represents not only the price of the silver, but the time and expertise needed to add silver to the weapon without making it less effective. That means that a magical weapon hitting them does full damage and is not resisted. Kensei Weapons. A flame tongue was a rare type of magical sword with a burning blade. Frost brand is a wpn. Gorilla Surplus has 63 different varieties of Swords & Daggers. Flame Tongue Dagger +1. It does what a regular weapon does, but much more effectively. This creates a dagger capable of trapping blades securely and easily. As such, Polearm Mastery granting a bonus action attack and a reaction attack is the best thing we can do here. In the official material, everything in the list of magic items is a magical weapon, everything on the PHB list of weapons is mundane. A simple +1 weapon is pretty strong in its own right, the additional damage is meagre but an increment of 5% accuracy is very important when you’re trying to hit creatures with 17-22AC creatures. This is a +1 flaming burst longsword (+1d6 points of fire damage with each hit, +1d10 points of bonus fire damage on a critical). After asking this question about the Sword of Sharpness, I was presented with this answer which distinguishes between the two main features of the Sword of Sharpness:. Fighters are a great example of “opt-in complexity” in DnD 5e. May 3, 2017. It’s about the illumination. • 5 yr. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. Notes: Communication, Headwear. Only by damaging the blade can the fire be released, though damage is quickly restored like many magic weapons. 5E monster hit point totals are just not designed to handle it. These flames shed bright light in a 40-foot radius. Flametongue: You can use a Bonus Action to speak this magic sword. Any character with abundant accuracy and Flametongue. You evoke a fiery blade in your free hand. The Bloodaxe is made from a dark, rust-colored metal. Longsword. On a hit, the target suffers the [the melee attack with a weapon]'s normal effects, and [. Back to Main Page → 5e. The flames last until you use a bonus action to. It is also, judging by the number of forum posts, the area where most users find the learning curve steepest. Other Suggestions: flame toggle Flame Tongue Magic Items. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. Like heavy medium weapons like a great axe. : mh wf proc + oh wf proc = wf mh proc + ft oh proc. Swing a bludgeoning weapon, add “+3”, and it’s obviously more bludgeoning. If you are flying when the duration expires, you descend. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. I could give out a +2 weapon but are wondering of something cooler is better. See more ideas about fantasy weapons, weapon concept art, weapons. If a targeted creature fails a DC 15 Constitution saving throw, they suffer 2d10 additional poison damage and are. •. In either case, dragon scale mail is highly valued. Then add any relevant modifiers as normal. Legendary Resistance (3/Day). This makes them perfect for rogues, who will naturally have high Dexterity, while also giving them access to ranged sneak attacks to give the whip a nice damage bonus. If the creature is not resistant to fire, Flametongue always deals on average more damage unless the AC is more than 25. A Flametongue sword would be better in the Fighter's hands. Greatsword. this gives them another tie as well as some campaign hooks. 99% of the time, it doesn’t matter. From your description you’ll need an effect of IFT:TYPE (long list if types excluding constructs and undead); DMG: 1d6, necrotic. Magic items are not purchasable without your DM's permission. Frost Brand. Short answer: Yes. This cost represents not only the price of the silver, but the time and expertise needed to add silver to the weapon without making it less effective. The Flametongue Weapon for example. This material is published under the OGL 1. Yes. Type: Martial Melee Weapon Cost: 50 gp Weight: 6 lbs. you need 2 one hander with a minimum speed of 2. A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance. Posted Jun 28, 2018. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. Improved pact weapon says "In addition, the weapon gains a +1 bonus to its attack and damage rolls, unless it is a magic weapon that already has a bonus to those rolls. Hunting Rifle - 2d10 piercing, 8lbs. For instance, one might have a Longsword, +1 and then finds a Flame Tongue Longsword. A champion with Shield Master feat can fairly regularly have advantage on his attacks a 19. That creature must succeed on a DC 15 Constitution saving throw or take 2d10. Cap of Water Breathing. The ray deals 4d6 points of fire damage on a successful hit. The name of the gun came from the inscriptions on five of the six barrels showing the names of people Percy sought vengeance against. It shares the icon of the Firestone from the preceding. flame tounge and sun blade are your best 2 options. Moreover, the metanalysis of weapon combat is largely solved, to the detriment of most of the. Flame Tongue Scimitar. DMG Value: 501 gp - 5,000 gp. Flametongue is the fourth weapon available to Vaan, and provides +40 Attack, +20 Magick Attack, and +60 Speed. According to the Torch entry in the Player's Handbook, hitting somebody with a lit torch does one point. While wearing this belt, the wearer gains the following benefits: The wearer's Constitution score increases by 2,. Ethan @TasAthorell · Apr 23, 2018. 25 gp. Also this thing is EASY to beat with a flametongue weapon. The 5th (British Columbia) Field Regiment is a Reserve. Choose two types of weapons to be your kensei weapons: one melee weapon and one ranged weapon. A mighty axe wielded long ago by the dwarf king Torhild Flametongue, Orcsplitter is a battered weapon that appears unremarkable at first glance. 94) You evoke the spell and a blazing beam of red-hot fire springs forth from your hand, ready to be used as a weapon. Weapon (longsword), rare (requires attunement) You can use a bonus action to speak this magic sword's command word, causing flames to erupt from. Yes you would. Proficiency with a javelin allows you to add your proficiency bonus to the attack roll for any attack you make with it. It operates on a relatively amoral code of honor and respect. It can be crafted with the Primary Principles recipe, or bought in Tomaj 's Sky Saloon shop for 2400 gil in Chapter 4. Flametongue swords are obscenely powerful, particularly in the hands of a fighter. Continual flame is a spell that makes an object permanently on fire. , one target. The animated flame tongue strikes out in a series of wild attacks against a single creature. Flame Tongue. While the weapon encircles the hand, it loses its edge and appears as a single wide band of metal. A Barbarian is going to want to Rage with their first Bonus Action. All Results Characters Compendium Spells Items Monsters Vehicles Forums Returning 35 results for 'flame tongue'. Ragnarok Blades Weapons (any one handed weapons), Rare (attunement required) These weapons are created by the heretical union of a fire giant and a frost giant who lost a wager with a brave utgarde tribesman to challenge them both to a contest of skill. A longsword generally does 1d8 or 1d10. Flametongue is the fourth weapon available to Vaan, and provides +40 Attack, +20 Magick Attack, and +60 Speed. Whisper is a legendary dagger and one of the Vestiges of Divergence. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. Dueling and Interception is great. Additional Justification. Quote Tweet. Liam O'Brien's attack catchphrase for Vax'ildanDagger, dagger, dagger. DMG Value: 501 gp - 5,000 gp. The bonus is determined by the weapon’s rarity. Feb 14, 2019. The Keen Dagger was one of Vax'ildan's primary weapons. I understand he can use an attack as. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. , one target. Great Weapon Fighting: When you roll a 1 or 2 on a damage die for an Attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll. The Belt of Dwarvenkind is an item owned by Grog Strongjaw. 68 more damage. common weapon xge. Flame Tongue requires a Bonus Action to active while the Frost Brand is always-on. Flametongue Weapon enchants your weapon, causing each hit to deal. You can leave the Flame Tongue on, but the light it creates will completely destroy any attempts to move stealthily. Speaking the command word again extinguishes the light. Weight. More details on the Flame Tongue Longsword can be found at Flame Tongue Longsword Details Detect Magic Aura. Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. Swords and Staffs get a huge bias in their favour. The change was originally implemented to benefit enhance so that FT dmg will scale correctly with weapon speed. Its important because of its use vs vampires. Flame Tongue. You can use your action to create a pact weapon in your empty hand. 17+ AC is better for +2 Greatsword. Drawing the ammunition from a quiver, case, or other container is part of the attack. Mythic Odysseys of Theros. Flametongue: It says that it's on fire, says that it does fire damage, but does not have the addendum that worn/carried items aren't set on fire. This item appears to be a longsword hilt. While flame tongue is pure damage with a very obvious utility in perception, being able to hide and a defensive ability are the opposite of it while also being a similar power level. Maul. More details on the Flame Tongue Greatsword can be found at Flame Tongue Greatsword Details Detect Magic Aura. Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Hydra - The hydra is a reptilian horror with a crocodilian body and multiple heads on long, serp. When the wielder rolls a 19 or 20 on their attack roll, they score a critical hit. The double-bladed scimitar is the signature weapon of Valenar elves. Hi all, new player and long-time lurker with a question about the Savage Attacker feat. Tweets by @RichBurlew. Wondrous Item, uncommon. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. Weapon (any sword), common. Because while Flametongue is popular on Top 10 lists designed to garner attention, the +2 sword is practically assumed to be part of your kit. The character would simply drop the Longsword, +1 to use the Flame Tongue Longsword. 6 damage. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. Most classes either use strong armor or have easy access to non-armor AC of 13 + a modifier. Type: Martial Melee Weapon Cost: 10 gp Weight: 10 lbs. After acquiring the vestige Deathwalker's Ward, he stopped wielding. Warcraft shamans might be a good place to look for ideas. More. Flame Tongue. Moon-Touched Sword. While attuned to the dagger, the wielder gains a +2 bonus to attack and damage rolls made with it. Name. Therefore, unlike 4e, the number of magic item slots available to characters are very limited and magic items must be carefully considered. ’s magic ends on the piece of ammunition when it hits or misses, and the spell ends when twelve pieces of ammunition have been drawn from the quiver. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. You can only choose the form when you create a pact weapon. A Flametongue long sword specifically changes the weapon’s damage dice. To build up from this similar question, does the warlock's +1 bonus from the Improved Pact Weapon eldritch invocation stack with optional bonuses, i. This is a +1 flaming burst longsword. Flame Tongue. You touch a creature and stimulate its natural healing ability. Type: Martial Melee Weapon Cost: 25 gp Weight: 2 lbs. Path of the Kensei. Longbow. When the flametongue IS resisted, it's basically always worse than a +2 weapon (unless your to-hit bonus is very high and you are fighting creatures with very low AC) since the difference in average damage is so low. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. The ray deals 4d6 points of fire damage on a successful hit. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons. On a failed save, the spell creates an invisible sensor within 10 feet of the target. Once per day, the sword can blast forth a fiery ray at any target within 30 feet as a ranged touch attack. 3d8 radiant. Name. Dragonwing Scimitars. cynicalredgiant. Flametongue emits light because it is on fire. This and rockbiter have almost 2 different uses so its not good to compair them. Take it off your bars. Mithral Armor. Magic items are technically an optional rule, and DnD 5e is (allegedly) balanced so that the game works without magic items. Adamantine does not seem to be inherently a magical metal, just uncommon. Rapier. Some examples include:. Fenthras is made of everbark taken from the Feywild. Flametongue (79dps overall) came in 3rd, more consistent, but consistently lower. If the party spends on you for a lot of skill checks, it's quite a useful item. When comparing this with all other uncommon rarity magic weapons i find it to be somewhat stronger. Each has a weight of 40%. Flametongue Dagger: +1 dagger, deals additional flame damage. or range 20 ft. The wielder then gets ten. Shortsword. You are summoning it from the extradimensional space it gets shunted to when you dismiss it. Sneak attack, however is only granted if Flametongue is a Finesse weapon. As a direct result of the hit, sneak attack damage is dealt. Material CR Range: 13-18. also, imagine the hydra, but replace fire damage with. I've no idea if this is correct or not, but that's how I interpreted it. If spell damage gear is not available (a possibility given the itemization), wear gear with str/hit/crit/agi. Even in cases where enemies have resistance to non-magical weapon damage you can often overcome those resistances with spells like Magic Weapon. It gives much less average damage than an ASI. PACT OF THE BLADE. Plus 2D8+Cha fire on a target within 5ft. Rockbiter weapon does add dps but when you are fighting against a well armored class, it doesnt help much. 2. Caster Level: 11; Prerequisites: Craft Magic Arms and Armor and flame blade, flame strike, or fireball; Cost to Create: 9,315 + 720 XP. Get 2 very fast weapons (Pref caster daggers with low melee dmg and high +spell dmg) and enchant them both with flametongue. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. 2d6 > 1d10, and poison is a terrible damage type, BUT the Fang doesnt require a bonus action to activate. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. I think another biiiig reason is simply that hitting things a ton of times with a weapon is flat out the fighter's shtick in 5e. Weapon Sanity Category Combat Relevant Page Number 170 Price Range (per DMG) 501 - 5,000 gp Price (per Sane Prices) 5,030 gp. The weapon must have the Two-Handed or Versatile property for you to gain this benefit. Boots of the Winterlands. Proficiency with a longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it. How much does it cost to silver a weapon 5e? PHB 148 on silvered weapons: You can silver a single weapon or ten pieces of ammunition for 100gp. To better explain: You hit with the flametongue: it does 1d6. If your DM allows it, the DMG (p. Properties. Roll all of the attack’s damage dice twice and. Its handle is wrapped in a very tight, dark brown-black. Cost. Flametongue Weapon Totem doesn't see much use due to WF being so prominent and the overall better option. . How much does it cost to silver a weapon 5e? PHB 148 on silvered weapons: You can silver a single weapon or ten pieces of ammunition for 100gp. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. Two-Handed. Type: Simple Melee Weapon Cost: 5 sp Weight: 2 lbs. The Savage Attacker feat (PHB 169) says: Once per turn when you roll damage for a melee weapon attack, you can reroll the weapon’s damage dice and use either total. Flametongue Weapon in the TCG. 5e combats this by constraining attack bonus scaling and providing more abilities that boost damage output. These flames shed bright light in a 40‑foot radius and dim light for an additional 40 feet. WF (74dps overall. ago. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. Green is a good option. If Crash Lightning hits only 1 target, increase it’s damage by (some)%. Adding a 1d8 to the weapon as your post inquires would bump it to 19. inanimate objects until 5e. Great Weapon Fighting works only with the damage dice of the qualifying weapon. The Bloodaxe grants the wielder a +2 bonus to attack and damage rolls. While wearing this armor, you gain a +1 bonus to AC, you have advantage. These flames shed bright light in a 40-foot radius and dim light for. At level 3, the Kensei gets 4 distinct bonuses. The weapon ceases being your pact weapon if you die, if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. 1 pg. A flaming burst weapon functions as a flaming weapon that also explodes with flame upon striking a successful critical hit. Perfect for rogue stuff. Found on Magic Item Table G. Their influence is easily enforced, as most people know of the dangerous myths surrounding them, and they. TheGentlemanDM • 5 yr. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. That one is pure DM territory. There was a time, before the publishing of the First Edition, when having the best magic weapons be sword-only had a reason to be (magic swords were basically the Fighting Man's defining class feature and the closest thing to attempting to balance the class against. So the coated Flame Tongue would deal; Base (1d8; if Longsword) + Attribute + Oil (+3) + Flame (2d6) in damage. The dagger of life-stealing has a +1 bonus to attack and damage rolls. The raid logs show that between total wf procs for the other enh shaman in my raid group who uses two slow weapons with wf/wf, the damage is roughly the same. ACTIONS. “Vax's daggers. From Princes of the Apocalypse, page 224. The flames last until you use a bonus action to. Begin your training with our complete D&D Fighter 5e class guide, including Fighting Styles, subclasses, races, builds, and more. The wielder then gets ten temporary hit points. That would give you a good filler spell to replace the lava lash. Weapon Sanity Category Combat Relevant Page Number 170 Price Range (per DMG) 501 - 5,000 gp Price (per Sane Prices) 5,020 gp. Flame Tongue Dagger. Greatsword and Maul are the best choices at level 1 and they will be for a long time. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. At Higher Levels. If you give a fighter a +1 sword then the damage modifier would change to . flybarger. Type: Martial Melee Weapon Cost: 100 gp Weight: 6 lbs. Elven Blade (5e Equipment) Weapon (any sword or dagger ), uncommon (+0), rare (+1), very rare (+2), or legendary (+3) You have a bonus to attack and damage rolls made with this weapon.